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  • gill.fletcher 6:57 pm on November 15, 2009 Permalink | Reply
    Tags: Bloom's Taxonomy, Bryan Chapman, CFR, compliance, compliance maturity model   

    Proactive vs Reactive: A new level of maturity for compliance and regulatory training 

    Bryan Chapman is passionate about innovative learning and has benchmarked learning practices at some of the best organisations in the world. His discussion around compliance training centered on the Code of Federal Regulations (CFR) and examples of ‘reactive’ processes (just ticking the box) as opposed to ‘proactive’ processes (training is ‘experienced’).  The CFR actually favours electronic vs paper-based delivery in the US. (More …)

     
  • gill.fletcher 3:27 pm on November 15, 2009 Permalink | Reply
    Tags: Blackboard, LMS, Moodle, Open Source, Sage Road Solutions, SCORM, trend,   

    The Future of the LMS: A Software Lifecycle Perspective 

    This report, prepared by Sage Road Solutions for the E-Learning Guild, describes the current status and future direction of Learning Management System (LMS) use in e-Learning.

    LMS Life Cycle Curve

    The product lifecycle diagram shown suggests that LMSs, as we have known them until today, will likely start to fade from the learning ecosystem scene by 2012. Evidence suggests that over the next five years LMSs will look more like portals and less like platforms. They will feature Web 2.0 collaborative tools, including connected modular functionality, which organisations will select as being most rele­vant for the management needs of the learning organisation doing the purchasing.

    (More …)

     
  • gill.fletcher 3:03 pm on November 13, 2009 Permalink | Reply
    Tags: avatars, persona effect, Sealund and Associates, virtual simulation   

    How to Successfully Incorporate Avatars into E-Learning 

    An Avatar serves as an alter ego, usually representing the presenter, and is generally in the form of a 3D model. This character is able to mimic human characteristics, including voice, gesture, and body movement. They help introduce an element of humanity and can be used to guide a learner through a learning module and create an emotional connection with the learning, know as the persona effect.  There is a growing body of research to support the use of avatars in on line learning.

    (More …)

     
  • gill.fletcher 2:30 pm on November 13, 2009 Permalink | Reply
    Tags: Alicia Sanchez, Eric Zimmerman, James Paul Gee, Kongregate, reinforcement, serious games, virtual simulations   

    Games…Games…..Games 

    If you have a lot of money to spend, then this section is for you.

    To view some free online games, go to Kongregate.

    (More …)

     
  • gill.fletcher 1:17 pm on November 13, 2009 Permalink | Reply
    Tags: Cameo, Chris Ayers, forgetting curve, Retention, Will Thalheimer, Yukon Group   

    Learning Reinforcement 2.0: How to Strengthen Learning After Completion 

    There are three stages to the learning process: before, during and after.

    Do you know how much time organisations focus on each part?

    • Before 10%
    • During 85%
    • After 5%

    Yet research has shown that most of the value is generated during the ‘after’ phase. This is when transfer of learning occurs.

    • Before 26%
    • During 24%
    • After 50%

    (More …)

     
  • gill.fletcher 12:36 pm on November 13, 2009 Permalink | Reply
    Tags: conscious effort, Conversation Tool, Ethan Edwards, Instructional Interactivity   

    Actions Speak Louder than Words: Creating Meaningful e-Learning Interactions 

    Simple techniques can make a significant difference when creating interactions that truly engage learner’s attention, even when working with interactions such as drag and drop activities.

    The key words are Instructional Interactivity, this presentation is based on the fourth white paper in a series titled “how to start a change reaction”.

    (More …)

     
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